Links of Fascination

"The problem is that players have conflicting needs.
Addressing one player's needs affects the other players' needs.
Old hat quick summary of player types:
· Achievers - play the game as a game, to win.
· Explorers - seek to understand the game world.
· Socialisers - the game and its players are a context for socialising.
· Killers - players who feel the need to dominate other players."

--From "Wish List for Multiplayer Games"; interesting when considered in the context of VZones worlds.

Seducity History
Interesting links re Seducity's background and development

Brief History of VZones, including Seducity

January 2000:  125,000 avatars?

August 2000: Announcements
NH intended to become "family-oriented environment"
due to upcoming option of Seducity

June 2001: AVN Article

October 2001: Halloween Interactive Map

2001: Jessica Hundley
A member who misled and verbally abused other members
for her own amusement, then wrote an article about it

May 2002: AVN Article

February 2003: Interview with David Andrews

The Original Bordello

Seducity Online Museum

Avatar World Links
Articles about virtual communities, avatars, & related food for thought

The Lessons of Habitat
I strongly suggest you read this entire article!!!  Note how some lessons learned way back then are still not being heeded by current virtual-world managements.

Analysis of Personal Avatars (Palace)
A great article about avatars and personality types of avatar appearances

Avatar Community list at LiveJournal.com

Ginx's Heads & Their Expressions

Jake Matrix's Review of Sims Online

To Park Or Not To Park?
MizJule
Egyptian Goddess

Sites that link to Seducity:

Current Advertising at FireBritches.com

Current Promo at Silverstache's

Current TextLink at FantasyToons.com

Listing at Yahoo Sex/Chat Directory

Portal of Evil's Communication Links